Reserves

Apr. 21st, 2013 07:46 pm
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We will allow you to reserve and apply for two characters.
Applications for reserved characters will be processed before unreserved ones.
Read more... )

Premise

Apr. 21st, 2013 07:46 pm
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The first thing you hear upon arrival is a loud splash - your own, in fact! You've been brought here by The Guidebook, landing right smack dab in the middle of Summer Forest's lake. Once arriving, you're handed your own copy of the Guidebook, an Orb, and a handful of gems - and then you're told why you're here. It seems Avalar's magic has been draining - and fast. The portals between Avalar's worlds don't even work anymore! As it stands, it seems like this world's going to go kaput, and its portals shut down one by one... that is, until you arrived! As it so happens, you have just enough magic in you to help beef this place up a bit, and the more people the Guidebook brings in, the more magic is brought with them! Not only that, but there's more heads to solve this mystery now, as well! The more the merrier, right?

That's not all, of course. Upon arriving, the portal above the lake seems to have spat out something else - a little, twinkling bug known as a Dragonfly! It will be your guide here, monitoring your health and providing a little extra magic for your use when you need it - can't breath underwater? No problem, have an air bubble! Need to get across that gap? As it happens, your Dragonfly can help you glide! I just hope you have a tight grip!

Unfortunately, though, the other worlds seem to be having their own troubles as well. The balloonists have been captured from the Dragon Realms, and the rocket in the Forgotten Worlds has been broken beyond repair! No one can leave their worlds until everything has been figured out and everyone's been saved, but there's definitely a force trying to throw a wrench in the works...

Rules

Apr. 21st, 2013 07:43 pm
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Only people 14+ can apply. This is the age limit, and trying to go around the age limit will result in a ban until you are of age.
- If you're thirteen and your birthday is within the next month, you are free to list fourteen as your age.

Keep your threads and posts PG-13. If something becomes too graphic, take it to a musebox. Remember to use warnings on your posts for violence and sexual themes, even if they're under the PG-13 rating.

AC is mandatory. Failing to make AC will result in a strike - two strikes and you're out.
- AC is either one post, one log, or seven comments. This is just to start with. As the game grows, the AC will as well!

IC =/= OOC What you know and what your characters know should be two different things, unless they've been explicitly told this information! Remember that a character's good intuition doesn't make them a mind reader! (We're looking at you, Maizono!)

IC actions result in IC consequences. If your character, say, commits a murder, don't expect them to get off scot-free!

Be kind, be courteous! We expect you all to get along, and if you don't, please bring it to us before rpanons or wankgate! We understand the point of those comms and the point of posting there, but it's much easier to bandage a wound than let it fester, you know?

Character limit is five per player, three per canon. You can only play characters from the same canon who don't have a good reason to interact in game! For example, you can app Ash and a one-off opponent, but you can't app Ash and Misty or Ash and Cilan.

28.

Apr. 21st, 2013 05:47 pm
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Dark Hollow is a tenebrous realm lit up by the starry sky, as well as by the elegant lanterns and lamps that are scattered all over. Thankfully, despite the endless night, visitors will not have to squint their way through the land to get anywhere (well, not ). Like the home realm of the Artisans, nature and building both mingle together as one; mountainsides and the like are wrapped around by stone designs and most, if not all, pathways are covered in a soft grass.

The homes in Dark Hollow, tall tower-like structures with cobbled walls and chequered floors, are far and few inbetween. With the uneven levelled ground, building is, unfortunately, not much of an option. However, if you have the right personality and don't cause much trouble (or any at all!), you may be able to find a dragon who will let you stay with them.

Outside of the main settlement of Dark Hollow, the land rises higher and the mountains become more erratic; only those with the ability to reach tall places will be able to get here at all. There are not lights to help you find your way - except for your way back to civilisation, perhaps. None of the dragons would advise visitors to go out here, or even think of it at all! Nothing is suspected to be out here, except maybe peace and quiet.

26

Apr. 21st, 2013 05:46 pm
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Stone Hill is a large and sunny realm. Few buildings are scattered within this realm, leaving the tranquillity of the green, rolling hills and lush grass. Sheep are abundance in this area, as well as butterflies, with flowers of all colours.

There are three "levels" to the land. On the lowest, a beach can be accessed through a hall with a staircase spiralling downwards, or by a portal should you prefer a quicker alternative down. The crisp sand spreads out along the mountainside, with caves to be found here and there. Crabs and seashells can be found, as well a other aquatic wildlife that might decide to pop its head out of the waters. It's a rather private area, due to the fact that it's a long way down from the main land.

The second area is the land in which you reach the realm, with all of the buildings. The third is the highest; the ground lifts up to higher ground, which you can reach should you wish. However, you can only go s far on the upper fields. A mystical barrier curves around the upper land, making the rest beyond inaccessible. There doesn't seem to be anything out there though. Any attempts to walk through it, fly over it, or even dig underneath it will be met with failure; it simply can't be bypassed!

Despite space being plentiful, the dragons will not approve of any building upon this land. You may, however, if you wish, stay to sleep.

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The Guidebook

August 2013

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